

Mac users and folks from south of the border or overseas have no legal way to obtain the items.
#The sims 2 store Pc
The Sims Store has officially been in “beta” since it was opened in July, and it’s currently available only on PC and only in the US and Canada. Sims Store “exclusives”, which do not come from stuff packs/EPs, are there for you to buy or ignore depending on your taste and your pocketbook. Why not let players buy just what they want? There’s a markup on a per-item basis, but the picky player will still save money. The Sims Store should be OK though, right? It’s a single-player game, and the store items are just micro versions of the stuff packs that EA already sells - in fact, the vast majority ARE just stuff and expansion pack items, offered individually instead of in bulk. But then I’m a commie pinko liberal hippie socialist ) In a single-player game if the developer wants to sell extra items to people who can afford to pay, who cares? In competitive multiplayer games the issue is more complex, since in the interest of fairness the playing field has to be level and even if pay items are completely decorative, encouraging kids to flaunt their RL wealth to their peers online is just tacky in my view. Unfortunately, in the case of the Sims 2 Store, it’s the way microtransactions are implemented that’s the problem.

We all like free stuff, but game developers don’t owe it to us.
#The sims 2 store for free
Is this economic model bad for games or gamers? A lot of gamers find the whole thing distasteful, but these are usually folks who would rather get the stuff for free (or included in the game at no extra charge).
#The sims 2 store full
And in July of last year, EA opened the beta of the Sims Store (a distinct entity from the EA Store, where EA sells full games online). In WoW you have a chance at random in-game vanity items by buying playing cards. A few well-known cases: in 2006 Bethsoft was widely criticized for charging $1.99 for horse armor for Oblivion they lowered the price and increased the content and wound up with a modest success on subsequent offers. However, games you already bought and paid for are in the act now too. The most popular version of this trend is to give a game away and finance development solely by selling in-game items to players for a buck or two (as with many recent MMOs such as Runes of Magic). Microtransactions are very hip these days among game publishers.
